Digital Literacy School Grants

Digital Literacy School Grants (DLSG), an initiative under the National Innovation and Science Agenda

Servite Curious Team


click graphic above to view gallery

Stem Activities

In the period of the DSLG we have gone from dreaming to doing

Coding Samples

Shared Resources

A number of shared College resources reflects the commitment of Servite College to addressing their criteria chosen when accepting the NSLG.

Student Flipboards

Year 8 students were involved in projects to redesign the college buildings using their iPads.

Year 9 students designed virtual tours of their college - later transferring these skills to our final project - The PBL Hackathon.

Opportunities in Minecraft and using Pokemon GO in mathematics introduced the concepts of gamification in the classroom to staff and students.

Microsoft Teams

No longer one school - Microsoft Teams has given Servite College the ability to facilitate shared learning with all CEWA schools and students

One Note

Natalie Krsticevic of Yr 11 addresses a delegation of directors from CEWA on the benefits of using Microsoft One Note.

Criteria 2 - Transformational Teaching & Learning Program using iPads

iPads in Middle School.

So, what is Servite Curious?

Servite Curious was an exciting program ‘designed by our Director of Innovation and Research’ with a mandate from our Executive Team to provide staff with the permission and confidence to create change; promote knowledge of evidence-based best practice in education; and encourage new connections. It had some similarities with Studio Curious as implemented by the CEWA in 2016 with a keen focus on the Servite philosophy.

The team worked together to identify the challenges our College community was facing, with a focus to build empathy, and to ideate and design prototypes of initiatives to improve the system and equip teachers with the skills required to face the next few years with confidence, compassion and resilience. In its initial implementation, we accepted twelve staff into the program.

Criteria 3 - Provide reboot network architecture and technical support.

Some monies of the grant were put aside to improve our network capacity.

Our infrastructure has become more robust with the replacement of key wireless infrastructure. As a consequence on the reliability and speed of the network the community has been able to delve into community projects requiring collaboration and rich on-line research skills such as the Hackathon Project.

Criteria 4 - Support Teacher Digital Competencies

We chose to support our teaches in the following digital competencies:

  • CEWA 365 tools
  • Developing digital literacy skills in coding and computational thinking
  • Proficiency and certification with Apple iPad and Window Surfaces

Our College being the first school to migrate to Microsoft Teams helped a number of schools within  the  system implement changes. Our aim to be a centre of innovation sharing best practice with all Western Australian schools collaborating on ideas of “best practice” and sharing action research through a virtual and physical environment has begun.

The Digital Technologies curriculum design process is a process that we envisage being adopted across the curriculum in all subjects as it supports project based inquiry learning in the middle years with the identification of the Problem, Investigation, Engineering (break down to parts), System (view as a whole), Design and Evaluation. We also see this as a model for action research professional development in the future with teachers designing their own question/investigation linked to improved student outcomes with all data collected shared on an online learning blog.

New programs were provided for students which introduced coding and computational thinking in middle school. Whilst we could harness the expertise of a few current staff we attempted to upskill other staff to deliver these courses.

RoboCup - National Representation

Servite College qualified for the national finals in their first go at Robocup. Within Servite’s Engineering program, Robocup supports the STEM (Science, Technology, Engineering and Mathematics) philosophy for project based learning allowing students to develop key learning methodologies for investigation, problem solving, collaboration and producing solutions to real life difficulties. 

In the competition, students had to program their robots to find and complete a simulated rescue. The Australian finals included 5 rounds, each with different problems and solutions, with increasing difficulties for the students to overcome including obstacles, bridges, and short cut opportunities.

Criteria 5 - Introduce Coding and Computational Thinking.

New programs were provided for students which introduced coding and computational thinking in middle school. Mr Daniel Budd the author of a number of iBooks related to Swift Programming on the iPad visited Servite College to find out how our Yr 9 students were interacting with the materials. 

Our teaching and learning philosophy targets four key learning skillsets:
• Critical Thinking
• Creativity and Innovation
• Communication and Collaboration
• Enterprise

Criteria 6 - Develop policy and practice around Digital Citizenship.

Our new Community Portal contains Servite Concern, an interactive site where students can report any concerns related to bullying or any other issues concerning them. This enables students and the parents to submit their messages with varying degrees of concern, or seriousness, which will then automatically be forwarded to the appropriate staff.

The Servite Hackathon

The College targeted the process of design thinking across curriculum areas through inquiry/project based learning with an emphasis on rich research skills such as curation, collaboration, communication and creation of new findings. Upskilling of teachers with professional development opportunities were both internal and external to ensure that teachers had the ‘digital toolkit’ to differentiate curriculum and improve student outcomes in the virtual and physical classroom. The three-day Year 9 Hackathon at the end of the year provided the opportunity for the College to explore a number of processes undertaken with the initiatives from the Ideas Boom Grant. The culmination of the grant funds was on display as this project sprang to life.

The resources provided to the team were those procured from the innovation grant and there was expectation that we could judge in some way the success of our transition to iPads by the student’s abilities to solve complex problems on a device what is considered by many inadequate.

Stirling Times Reports

Hackathon Flipboard

Media Team Gallery

Hackathon Highlights

The short clip displayed the ability of the team to capture 360-degree video. Alec walks through our student work places catching the action. The end result is hosted on the Hackathon You Tube channel.

Virtual Reality

We wanted to teleport Main Street and its surrounds elsewhere in the world at no cost and we found the solution with VRCraftWorks Ltd based in the UK.

Based upon the notion of Google Expeditions, teachers can take students on immersive, virtual journeys. In our case the teachers are the students. students can take field trips right from their classroom. Our expeditions allows the presenter acting as a “guide” to lead groups of “explorers” through collections of 360° and 3D images while pointing out interesting sights along the way. In our case we wanted to lead our customers on an expedition through their streets in Osborne Park.

VRCraftworks Ltd.

Clear VR

Ask Servite

The College created a new Help Desk Portal ASK SERVITE in response to our digital migration.

Communicating with Parents