Learning

8 Hopscotch

Year 8 Computer Studies Course 2018

ASSESSMENT TASK

PART A HOPSCOTCH - PROGRAMMING

  1. Complete all Hopscotch Activities - C Grade
  • Patterns
  • Crossy Road - Game
  • Emojis
  • MegaMoji
  • Backgrounds
  • Don’t Drop the iPhone down the Toilet - Game
  1. ASSESSMENT TASK – GAME

There are many example games made with Hopscotch that you can try and recreate – choose an idea and following the steps below give it your best shot.

  1. GAME DESCRIPTION
  • In very simple English explain what you hope your game will do
  1. DESIGNING YOUR GAMING ENVIRONMENT
  • Create wireframes for your backgrounds and place your protagonist, enemies and objects within the background.
  • Wireframes are a rough sketch or outline of the finished product. This means that you can just rough sketch the characters you wish to use or copy and paste the ones that are available to you in hopscotch and then place them in your design. Draw your wireframe in the box provide
  1. CODE YOUR GAME IN HOPSCOTCH
  • B Level Students will complete a simple game
  • A Level Students will add
  1. Buttons
  2. Scoring system
  3. Background
  4. Multiple eMojis
  5. Include a moving Mega-emoji

Mr Morrell's Tutorials

Cheat Sheets

Assessment Binary Code

Our Tasks

PART A

Create a video that replaces those on the Binary Code Page. Check Sophie and Phoebe's video for an example.

What do we need to teach other students?

  1. What is Binary?
  2. How does it work - give examples
  3. What are these terms?
    • BIT
    • BYTE
  4. Do a few examples of Binary to Decimal

PART B

Find definitions or examples of the words that stand out in the following graphic

PART C

Develop a clever slogan such as this one:

There are a numb\er of ways you may wish to present your binary slogan

 

  • Digital Presentation - many examples
  • T Shirt - Head Band - Anklet
  • Set of Beads

Make Your Name with Beads

Facts

16-bit is a computer hardware device or software program capable of transferring 16 bits of data at a time.

32-bit is a type of CPU architecture that is capable of transferring 32 bits of data per clock cycle. More plainly, it is the amount of information that your CPU can process each time it performs an operation. You can think this architecture as a road that's 32 lanes wide; only 32 "vehicles" (bits of data) can go through an intersection at a time.